Sep 26, 2005

The Grand List Of Console Role Playing Game Clichés:

some of my faves:

14. Garrett's Principle: Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.

56. Zeigfried's Contradiction: Just because someone is weird doesn't mean they're important.

63. Principle of Narrative Efficiency: If the main villain (or the enemy you've been trying to kill for most of the game before he summons the real final villain) was ever defeated in the past by another group of adventurers, one of them will secretly be in your party and one of them will be the hero's father.

74. If You Meet The Buddha In A Random Encounter, Kill Him!: When you're out wandering around the world, you must kill everything you meet. People, animals, plants, insects, fire hydrants, small cottages, anything and everything is just plain out to get you. It may be because of your rampant kleptomania (see Garrett's Principle.)

107. Arbor Day Rule: At some point, you're going to have to talk to a tree and do what it says.

see the rest here.

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